This Summer Trailer invites us to follow Styx, the two-century old Goblin whose main occupation is thievery and assassination, as he begins infiltrating the huge Tower of Akenash. It is in this immense tower that is jealously kept hidden by elves, humans and other fantasy creature, the World-Tree and its Heart, source of the precious Amber. This is the final objective of Styx, who today demonstrates a few of his skills and special powers, that will be of great help to make a silent way to his goal.
Styx: Master of Shadows was revealed in great detail at E3 in Los Angeles.
But for those who were unable to see us in Los Angeles, here’s the gameplay trailer for Styx: Master of Shadows that shows a continuous 15-minute game sequence, unedited, and with commentary by the developers.
This is an exciting opportunity to discover the gameplay options available in Styx: Master of Shadows. Infiltration, the special talents and skills of the goblin character you play and all the game mechanics will allow you to scale the dizzying heights of the vast Tower of Akenash that contains your ultimate objective: the heart of the World Tree, the source of the amber, immense power and fabulous riches; because let’s not forget that Styx is essentially a master thief!
Question of the week #4
Today we will answer a question from “Jesper Vas Broer” posted on Facebook: Will you use the same voice actor? I loved his voice.
Yes! Saul Jephcott is back to lend his voice to Styx.
We just recorded the voices with him last week, so you can listen, without waiting any further, some samples:
If you have any question you would like to ask to the team about the game, please post it below this thread or on our Facebook page! We’ll be happy to answer you in the next Question of the week.
Staff Presentation #1: Concept Artists
Today, we will open up a new facet of the development of “Styx: Master of Shadows” and take a special interest in the area of the game art, namely concept art.
Before beginning to create a 3D world, we the concept artists, have the job of putting down on paper, in both image and text form, our vision of the game universe.
Working with game designers and writers, we strive to produce an overview of the graphic universe of the game for the whole development team.
So a lot of preparatory work goes into creating a general outline, with “painting” and “drawing” being the vectors that bring the environment to life. We supply the “blueprints” to help our “blacksmiths” shape the distinctive world of Styx.
One of the most interesting environments that we had to design for Akenash are its “bowels” where dark creatures have their lair and where Styx finds the shadows of which he is so fond.
So we produced a variety of artwork to outline the location:
These images set the atmosphere of the location. After that, we move onto a more specific design of the elements that will make up the environment. This will help the 3D artists when it comes to modeling the Akenash tower, with such things as the pipes and roots of the Tree as they crisscross the various volumes.
Concept team : Cyril, Paradis, Tom and Mathieu