In the fifth gameplay video shown today, we take another look at the dynamism and flow of Styx’s treacherous ascent, having discovered clones, tactics, skills, and styles. Using all of these to his advantage, Styx manages to poison guards, blind them with his clone, climb vast heights, and reach his objective unseen – the way a goblin should!
As discussed in the gameplay making of video, being a 200 year old goblin, Styx is unique in that his nimble frame and athleticism lets him dance around his environment, relatively quietly with deadly speed and agility. However, while he is fast, agile, and cunning, he is also small, weak, and at constant risk of being surrounded should he knock over a vase, or land noisily, attracting the attention of the guards.
With release rapidly approaching, in what style will you infiltrate The Tower of Akenash?
Styx’s DevBlog is now open!
Hi everybody!
We are really happy and proud to be able to share the development of our game “Styx: Master of Shadows” with you on this DevBlog.
This game is our homage to the stealth genre: We want to provide all the ingredients that make a game a great stealth game.
In “Styx: Master of Shadows”, you will play a goblin: fragile, but resourceful thanks to his agility, his assassin skills and his magical powers. Your goal will be to steal the heart of the world-Tree, an infinite source of power: amber. But things are not as easy as they seem… ^^
In this DevBlog we will introduce to you some aspects of gameplay, some of the locations and inhabitants of the Akenash tower as well as the people who are working hard to bring you the best game possible. And as you can see, all the team is on a war footing for the job!

If you have any question about this project, write a comment below this post. We will select one question and answer it in our next post.
Best regards,
–
Guillaume
Project Manager