Question of the week #1
Hi,
Today we will answer a question from “Hightechzombie”: There seem to be different approaches to finishing a level, but is there more to it?
The levels within “Styx: Master of Shadows” are both high and wide, which means that we were not lacking in space when it came to design. You therefore have numerous options when choosing your path towards reaching your goal. There is not one “right path” and each choice you make will lead to different challenges and require different styles of play. For example, the most obvious path is often the best-guarded and so it offers the biggest challenge if you want to sneak in. Exploring the level will allow you to find alternative routes.
When you have chosen a path, the way you actually pursue it is up to you. You can sneak quietly in through the shadows or you can use the many tools at your disposal. For example, a clone could create a diversion; disable a guard or create a smoke screen. You could also use your power of invisibility to simply avoid a guard or use a weapon such as a throwing knife to silence him for good. As with paths, you have many other tools, but we’ll let you discover them. You can even forego tools and use the environment to your advantage: poison a guard’s drink; make objects fall on a guard’s head; etc.
Spying, especially on guards, will yield useful information about alternative ways to succeed in your objective. For example, in the prison, you may overhear talk of a mechanism to unlock all cell doors: you can image the kind of diversion that would create, with guards chasing after prisoners who are fleeing in all directions.
Bonus question from “Hightechzombie”: Styx hates dogs, but what’s his opinion on cats?
Styx loves cats… especially roasted with onions. ^^
If you have a question you would like to ask to the team about the game, please post it below this thread! We’ll be happy to answer you in the next Question of the week.
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Guillaume
Project Manager