In the next series of updates, we are going to discuss the different creatures that populate the Tower of Akenash.
Let’s start with the more humble human dwellers that we like to call the “No-Fighters”: ambassadors, librarians, and servants.
They don’t represent a direct threat to Styx as they prefer not to cross paths with the wily goblin. However… watch out! Non-Fighters may appear harmless, but if they see you, they can round up dangerous allies who are not afraid of tracking you down and killing you. And those carrying lighting sticks can ignite the torches, removing the shadows that Styx calls home.
Today we will answer a question from “Орхан Османов”: Will we able to customize our Hud? Turn off quest marker maybe?
Yes, you will have some Hud’s customization in “Styx: Master of Shadows”. Additionally to be able to hide subtitles, it will be also possible to hide quest markers and AI detection’s icons.
In “normal” game mode, it is up to you to deactivate or not those options, but we have a spacial hardcore mode, you can unlock after finishing the game, where those options are always deactivated. There is some other challenges in this special mode we will tell you later.
If you have any question you would like to ask to the team about the game, please post it below this thread or on our Facebook page! We’ll be happy to answer you in the next Question of the week.
Today, we will open up a new facet of the development of “Styx: Master of Shadows” and take a special interest in the area of the game art, namely concept art.
Before beginning to create a 3D world, we the concept artists, have the job of putting down on paper, in both image and text form, our vision of the game universe.
Working with game designers and writers, we strive to produce an overview of the graphic universe of the game for the whole development team.
So a lot of preparatory work goes into creating a general outline, with “painting” and “drawing” being the vectors that bring the environment to life. We supply the “blueprints” to help our “blacksmiths” shape the distinctive world of Styx.
One of the most interesting environments that we had to design for Akenash are its “bowels” where dark creatures have their lair and where Styx finds the shadows of which he is so fond.
So we produced a variety of artwork to outline the location:
These images set the atmosphere of the location. After that, we move onto a more specific design of the elements that will make up the environment. This will help the 3D artists when it comes to modeling the Akenash tower, with such things as the pipes and roots of the Tree as they crisscross the various volumes.